Marella Discovery 2 introduces four new venues as ship goes adults-only - Get updated on what's happening in tourism!


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Marella Discovery 2 introduces four new venues as ship goes adults-only
TUI’s UK cruise line is adding private karaoke, an immersive speakeasy, a 1920s escape room and a creative retreat ahead of the 2027 season
Marella Discovery 2 introduces four new venues as ship goes adults-only

Marella Cruises is introducing four new entertainment and relaxation venues aboard Marella Discovery 2 as the ship transitions to adults-only cruising. The TUI-owned British cruise line is converting former children's facilities into spaces designed for adult passengers, with all four concepts scheduled to open by early 2027. The investment includes the company's first dedicated karaoke venue, a theatrical speakeasy, an escape room and a quieter area for reading and creative activities.

The conversion responds to growing demand for holidays without children. According to Marella Cruises' customer research, 80% of passengers who travelled aboard Marella Explorer 2, the company's existing adults-only ship, identified its adults-only status as a reason for booking. Almost three-quarters considered it important for the operator to offer an adults-only vessel, while earlier research suggested that 93% of surveyed customers would be likely to book this type of cruise.

The new facilities also reflect changing expectations of onboard entertainment. Rather than concentrating exclusively on traditional shows and organised activities, Marella is introducing smaller, interactive experiences that encourage socialising, creativity and relaxation. The company's research found that 68% of British adults actively seek opportunities to unwind during holidays, while 29% look for time away from screens and digital devices.

Karaoke, immersive theatre and a 1920s mystery

Amplify Karaoke will become Marella Cruises' first dedicated karaoke facility. The private lounge accommodates up to seven guests and offers thousands of songs, adjustable lighting and hourly bookings. Unlike conventional public karaoke events, passengers can perform exclusively among friends or family members.

The Lost Luggage Bureau introduces an immersive speakeasy inspired by the golden age of travel. Guests enter through a fictional lost-property office before discovering a concealed bar where actors, live music and interactive storytelling create a 90-minute experience.

Two different productions, The Case in Question and Smugglers Society, will be available, each accommodating up to 42 participants. Three themed cocktails, also offered in non-alcoholic versions, form part of the performance.

The concept builds on the popularity of The Exchange aboard Marella Voyager, an existing immersive entertainment venue that attracts more than 11,000 guests annually.

A third addition, Red Handed Escape Room, takes passengers into the fictional Cabaret Rouge of the 1920s. Teams of up to six participants have 60 minutes to solve seven puzzles and steal a diamond necklace belonging to the fictional Lady Ruby Bardot.

The experience takes place across two themed dressing rooms, including a hidden room that participants must discover. A host can provide clues through a vintage telephone when required.

A quieter retreat for creative activities

The Loft introduces a contrasting concept focused on relaxation and activities without screens. Open around the clock, the space combines a library, board games, puzzles and organised arts and crafts sessions.

Its Crafts Ahoy programme will offer one hosted workshop on port days and two on days at sea. Activities include jewellery making, macramé, watercolour painting, sketching, button art and quilling.

Unlike the three other new venues, The Loft will be included in the cruise fare and will not require reservations.

Marella Cruises is also modernising the ship's existing climbing wall. The redesigned facility will feature a greater variety of climbing holds and draw inspiration from contemporary climbing centres. Access will remain included in the all-inclusive offering.

Additional charges for three experiences

Although Marella Cruises operates an all-inclusive model covering accommodation, meals, drinks, entertainment and other standard services, three of the new attractions will require separate payment.

Amplify Karaoke will cost from £14.95 per room per hour for up to seven guests. The Red Handed Escape Room will be priced at £16.95 per person, while admission to The Lost Luggage Bureau will cost £19.95 per person, including three signature cocktails.

Reservations will be available through the ship's reception or the Navigate onboard system. The Lost Luggage Bureau can also be booked in advance through Marella's Cruise Control platform.

The operator has announced a starting price of £1,155 per person for a seven-night Atlantic Islands cruise aboard Marella Discovery 2, departing Tenerife on 5 February 2027. The example is based on two adults sharing an inside cabin and includes TUI Airways flights from London Gatwick.

With the conversion of Marella Discovery 2, the cruise line is expanding its adults-only offering beyond Marella Explorer 2. The investment illustrates a wider approach to cruise product development in which immersive entertainment, smaller-group experiences and quieter recreational spaces complement conventional onboard facilities.

Image Credit: AI generated illustration


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